This world file was created by Djeryv.  It is very similar to OSI standards and would not be intended for shards with custom town names due to many signs in the game referring to the original town names.  This is not only a world file but some scripts from the latest version of wolfpack 12.6.  Every town, guardpost, cemetery, ruin, fort, dungeon, and landmass are completed with monsters and vendors.  Just replace current files with the enlosed files.  Here is a list of changes I made to the scripts to make this world file work:

1.  I added some items at the end of NPC.SCP to accomodate for my SPAWN.SCP file.  I also added a random evil mage npc for use in the mage towers and such.  I just took Akbaar the murderous arch-mage and made a new NPC that would have random clothes color and name.  This is called a EVIL MAGE.

2.  I added about 200 entries to the SPAWN.SCP.  This reads off the end of the NPC.SCP and if you notice the 190 or so refers to a region number.  That number matches the number on the spawnregion jpeg that you can download from UO Stratics.  I followed the spawn regions to there specifications.  The other regions near the end of this script are gaps not covered in the spawnregion jpeg and I just filled with the appropriate wildlife for that area.  You may have to adjust the number of creatures that spawn in these regions depending on how you want to regulate it.

3.  I added a number of items at the end of ITEMS.SCP.  These will match to a dungeon.  I have placed numerous treasure boxes (both locked and unlocked) around these dungeons.  If you want the treasure of a dungeon to be a specific list of treasure, just change the item lists at the end of this file.  Otherwise, it is just a random list I threw together to get the treasure boxes going.

4.  The Giant Ice Serpent and Ice Serpent had there numbers swapped around (so have Giant Silver Serpents and Silver Serpents).  This was a oops on my part because I thought they were all giant.  After I put all the spawners down, I realized the error.  It was easier to swap the numbers in the NPC.SCP file rather than finding them again.

5.  There is a file called NOBOATS.ZIP included in these files.  This is the same world file but with no Shipwrights to buy boats from.  There are strategically placed boats at certain docks that will take you to different locations (other towns, fire island, cyclops valley, etc.)  I do not really like to use boats yet because of some of the flaws so I included both world files so you can decide if you want players to buy boats or not.

6.  I changed an area in Jhelom in the REGION.SCP file.  There was a store you would go into and it would say you left the town.  I expanded the region to fit the store.

I hope you enjoy this world file.  It is trully a plug and play world ready to play as soon as your server is configured.  I worked very hard on this and thought I would save the trouble of all the people who downloaded a UO emulator and opened up a blank world to think "this sucks!".  I would like to know what you think about the world I made.  Please email me and tell me your opinions at djeryv@hotmail.com.  This is my first experience with Wolfpack and I have to say the experience is good.  I run this world on a PII 266 (196 RAM) with no trouble at all.  UOX would have caved in on me by the time I got all the towns done but this did not.  Have fun.