Product Development: 
              Richard Garriott
              Producer
                                  
              Starr Long
              Associate Producer/ Director
                                  
              Joye McBurnett
              Associate Producer
                                  
              Keith McCurdy
              Project Consultant
                                  
              Michelle Bratton
              Executive Assistant
                                  
              Brian Martin
              Designer Manager
                                  
              Raph Koster
              Creative Lead
                                  
              Marshall Andrews
              Designer
                                  
              Mark Franz
              Designer
                                  
              Kristen Koster
              Designer
                                  
              Todd McKimmey
              Designer
                                  
              Kevin Schlipper
              Designer
                                  
              David Biggs
              Designer
                                  
              Dan Rubenfield
              Designer
                                  
              Chuck Zoch
              Designer
                                  
              Bob White
              Designer
                                  
              Andrew Morris
              Designer
                                  
              Richard Zinser
              Additional Design
                                  
              Mike McShaffry
              Programmer Manager
                                  
              Scott Phillips
              Lead Programmer
                                  
              Rick Delashmit
              Lead Programmer
                                  
              Jason Spangler
              Programmer
                                  
              Jeff Posey
              Programmer
                                  
              Herman Miller
              Programmer
                                  
              Gary Scott Smith
              Programmer
                                  
              Ragnar Scheuermann
              Programmer
                                  
              Jeff Wofford
              Programmer
                                  
              Jennifer Davis
              Art Director
                                  
              Bruce Lemons
              3D Art Manager
                                  
              Clay Hoffman
              Artist
                                  
              Cari Oberstar
              Artist
                                  
              Scott Jones
              Artist
                                  
              Chuck Crist
              Artist
                                  
              Micael Priest
              Artist
                                  
              Raph Koster
              Additional Art
                                  
              Brendon Wilson
              Artist
                                  
              Jonathan Price
              Artist
                                  
              Bob Frye
              Artist
                                  
              Michael Morlan
              Artist
                                  
              Matt Sheffield
              Artist
                                  
              Terry Manderfeld
              Artist
                                  
              Mark Rizzo
              Network Administrator
                                  
              Brandon Williams
              Network Assistant
                                  
              Kirk Winterrowd
              Sound Effects
                                  
              Kirk Winterrowd
              Music
                                  
              Joe Basquez
              Music
                                  
              Jason Cobb
              Recording
                                  
              Ev Lunning, Jr.
              Voice Talent
                                  

Quality Assurance: 
              Richard Zinser
              Project Leader
                                  
              John Moreland
              Assistant Project Leader
                                  
              Todd Wachhaus
              Assistant Project Leader
                                  
              Brett Bonner
              Hardware Tech
                                  
              Timothy Bell
              Tester
                                  
              Rick C. Holtrop
              Tester
                                  
              Artie Rogers
              Tester
                                  
              Paul D. Sage
              Tester
                                  
              Russ Wilkins
              Tester
                                  
              Robert Windisman
              Tester
                                  
              Hal Milton
              Tester
                                  
              Monte Mathis
              Tester
                                  
              Paul Vaden
              Tester
                                  
              Evan Brandt
              QA Supervisor

Web Site Development: 
              David Kozlowski
              Lead Insomniac

              John Bowie
              Art Director

              Wendi Dunn
              Art Production

              Tuesday Frase
              Documentation

              Jennifer Spohrer
              Documentation

              Chris McCubbin
              Documentation

              Melissa Tyler
              Documentation

              Chris Plummer
              Product Master

              Martin De La Rosa
              Internet Developer

              Tom Kiehne
              The Sixth Man



"Rick's in there hacking at roofs."
- Raph

"That's BACKSLASH, Unix boy!"
- Jim Greer, seeing Raph trying to type a DOS pathname. 

"I didn't touch your tree!"
-  Kristen

"It would look like:  WHACK, WHACK-WHACK, WHACK, WHACK-WHACK, WHACK."
-Andrew 

"Oh!  What are you working on now -- reproduction?"
- Raph

"I'm gonna go make some ham for the wolves to eat."
- Raph

"I like the dirty rectangle."
- Scott

"No problem.  For the server, we'll just slap on a couple more gigs."
- Scott

"So, does Scott come before Edmond or Rick?"
- Kristen

"This sucks!  Who wrote this piece of sh*t?"
- Edmond to Andrew, knowing full well who wrote the piece of...

"Just don't water my snake."
- Rick

"You ain't gonna like this woman with his arms on her."
- Micael

"We're striving for your magic, and I'm going  to come and rub your head everyday until we get it."
- Andrew to Scott, who wasn't having trouble getting things to work.

"You could try rubbing network cables."
- Rick to Andrew, in response to above.

"If it's easier to get it up without going through the paperdoll...."
- Jeff

"I made a penguin once."
- Scott

"Add some... splotches of cool texture stuff."
- Scott

"Now you're playing with bars again."
- Scott

"Eeeewwww, he bit the duck's butt off!"
- Raph and Kristen

"No!  I bit the duck's head off -- far less gross!  Well, less gross."
- Andrew 

"Oh, there's the better corpse."
- Raph

"I'm sorry, Marsh, I didn't mean to hit you in the privies with Raph's shaft."
- Andrew 

"I like destroying pictures."
- Scott

"I look at that and I don't see Lord British... I see a cool guy."
- Scott

"I am Greenhead of the Buck Naked tribe."
- Marshall

"We saw Todd's corpse with his legs wrapped around a lamppost... it looked all weird...."
- Kristen

"Hang on a second -- I need to look at this pair of breasts first."
- Andrew 

"There's a fifty-fifty chance if there's enough meat you can assemble a baker out of it."
- Raph

"This looks like Doom."
- Todd, upon viewing Duke Nukem for the first time.

"Yes, but this one has nekkid chicks."
- Marshall

"Don't love it -- you could get it sticky."
- Raph

"Just think -- a marble bear is better than a marble mongbat."
- Todd

"In addition to this, they are spending money to be dead."
- Kristen, on why ghosts shouldn't have to be bored.

"She licked it all over and stuck it on there."
- David

"Oh, could I have a pet waitress?"
- Scott

"Let them eat tables."
- Mark R.

"I don't like units on girls."
- Starr    

"I, too, used to be someone women respected."
- Kevin

"I'm wearing trolls."
- Scott

"There's a chicken running rampant through Nujel'm right now."
- Todd

"You've got a little ding-ding that goes off."
- Kevin

"I was heartbroken for three days after I accidentally mowed over my Chewbacca."  - Scott

"I'm just gonna have you rebuild the world after this meeting."
- Starr 

"Marsh hurt his hand in a CLAPPING accident??"
- the rest of the team, when Marsh showed up with a bandage on his hand

"So we make man-eating apple trees and the apples will show up?"
- Joye

"I guess I was hoping there wouldn't BE any bugs."
- Ragnar

"This game is like, perfect for multiplayer stuff."
- Gary Scott Smith

After Ragnar ate some dried mealworms with spice:
"No thanks, I'm at a sociological stage of development where I don't NEED to eat bugs anymore."
- Dan

After Mark admitted to eating two as well:
"It' a good thing they're not alive."
- Kevin

"Yeah, they'd breed in your stomach."
- Brian

"I'll only be having one piece of this delicious looking cake that someone very kindly left in my office, (along with a great deal of glitter which I will not eat). Have some cake, it's better than mealworms!"
- Brian on his birthday.

"I will not compare Ultima Online to Diablo."
- Scott, on the team whiteboard in the hallway.

"I will not go work at Ion Storm."
- anonymous, on the team whiteboard, after several folks DID

"Can we change the perspective?"
- marketing guy, mere weeks from beta

"'Twas the day before beta,
And all through the code
Not a damn thing was working...
Not even god mode."
- several programmers, improvising at lunch

"No more demos!"
- Starr, lying thru his teeth

"What kind of meat do human corpses produce?" -- "No seriously, this is a serious gameplay issue!"
- Starr to Gary

"The rest of my scheduled tasks are meaningless."
- Gary Scott Smith

"Quality takes time."
- Mr. Mike.

"Yeah, yeah, yeah."
- Richard Garriott

"Well, you pulled it out and handed it to her!"
- Chucky Z. to Ragnar

"And she initialed it!"
- Ragnar in response

"My actual title is Reverend Mother."
- Mark F.

"You should spell that 'mutha.'"
- Micael

"I must take this opportunity to state that I have recently noticed some people in this production group, who shall remain nameless, using the word "insure" to mean "ensure".  The couth Originite correctly identifies the word "insure" as a verb meaning "to give insurance to" and the word "ensure" as a verb meaning "to make sure".  The next time you use the phrase "I will insure that this work gets done on time" in my presence, I shall consider this a legal and binding insurance contract and will demand payment when the work is not, in fact, completed on time."
- Jeff Wofford, being pedantic.

"Jennifer went home--she was laying eggs around the building all morning."
- Raph, after Jen did Easter activities all day

"We should get sponsored by Dr. Pepper."
- Rick

"I will not have my baby three weeks early."
- appeared on the whiteboard after Joye did, severely messing up the schedules

"50,000 cigarettes were smoked in the making of Ultima Online."
- our best guess

"You shouldn't give a marketing guy the controls."
- Alex Carloss, VP of Marketing, discussing demos

"It was society's ills that made me place these tiles wrong! It's not my fault!"
- Kevin

"If we don't think there are enough dragons in the mix we just tweak the dragon generator dial on our server side and more dragons appear in the game."
- Starr Long - Gamespot Interview

"How come I haven't seen the Dragon Generator Dial yet?"
- Chuck Crist

"You haven't made the art for it yet? Oh no! The whole system is gonna break down!!"
- Raph

"The resource system works a little too well. There was this huge mob of female bards clumped around me. And I ran, and they all followed me! Naked chicks, mind you! So I had to kill them all."
- Scott

"It's such a happy song to butcher people by."
- Chuck Crist

"There's horses raining from the sky! What do we do about it?"
- Mike McShaffry

"You know, that code makes absolutely no sense to me."
- Todd, watching over Rick's shoulder

"Right now, it's not making much sense to me either. And I just got done writing it fifteen minutes ago."
- Rick (after several all-nighters at work)

"I think there's a bug. I was fighting a dragon, when suddenly he turned around, flew away, turned into an air elemental, and exploded."
- Rick

"Oooo, I want to put on a dress!"
- Scott Phillips

"That'll be $17.08. Two pizzas and breadsticks hey that's an Ultima Online shirt do you know anything about it can yougetmeintothebetawhenisitcomingout I've read ALL about it do you guys workforOriginthatmustbeacooljob!"
- the pizza delivery guy at Raph's door

"I need nothing in particular."
- an NPC when asked what they would like

"If you bring me some nothing in particular, that'd be nice."
- the same NPC, asked a little bit later

"Top 10 things cut from the 3D animations that 
would have made the game SO MUCH more fun:
10) Human animation: the Macarena frames 
9)  The dancing pig frames.
8)  Human Animation: Running with lantern, 
    tripping, bursting into flames frames.
7)  Sheep use animation (baaad avatar)
6)  The Alien <tm> creature out of chest frames
5)  The invisible stalker frames (and JUST the 
    frames)
4)  The flaming fish of way way better than doom <tm>
    frames
3)  the bending over 'I just got my bill for hourly time 
    on UO' frames.
2)  Dragon Animation: spitting up giant sized hairball
    frames
1)  Polar bear idle frames: Cracking and drinking a coke"
- Todd

"Dammit, I don't think I've got a quote yet. I've got to say something funny soon."
- Jason
