First of all, let me say that what you have so far is really great. Speaking as a game programmer, I know what you have to work with as far as the graphics and the networking, and I must say I'm impressed. Definately a great job so far. Some comments about the game player overall: - I love the automatic combat. This was a big problem in Ultima VII and Ultima VIII. You had to find the tiny little spot to double click on to keep fighting. I can now do it once, then go though my inventory, get out and use my spell book, without worrying getting the tar kicked out of me. Thanks for including this. My only comment here is that I saw one circumstance while online of a two players who wanted to group together. One jokingly attacked the other while in the city. Unfortunately, he kept attacking him whenever they got close (we were all on our way out of the city.) There should be a way to designate no target here, so this doesn't happen. Players online will joke around and take a swipe or two at each other, not meaning it to become a battle to the death. (Sort of like swatting a friend on the head with a hat after he/she has made a stupid comment....) - A circumstance I ran into last night was a player who obviously had alot of magic items and was very high level, was beating up first level people for fun. Even a gang of us could not take this guy down. The guards were of no help because he killed them just as easily. Some safegaurds need to be put in to keep this from happening. (Perhaps if a player does this too much, bounties are place on he/she. When they enter a town, if they are wanted for crimes there, the guards automatically attack them.) - Speaking of dieing, the whole 'lose all your equipment' thing sort of bothered me. I liked it, but I didn't like it. I liked it in the sense that there was a real consequence of dieing. That and you could kill a fellow PC to get their equipment. However, if you die and don't get back to your corpse, its almost like starting from scratch again. This was a big problem for alot of people. There were alot of naked people killing rabbits last night! They weren't happy either. - The skills system is great. I like the idea of making your skill better by using it. I like this as opposed to the instant jump in skill points by gaining a level. The only problem here was magic. When I started out I had a very large chance of failing to cast a simple healing spell. You may want to vary the difficulty of the various spells. Something overtly powerful like a fireball should be hard to cast, but something simple like healing or light should be easy to cast, even for someone with a low magic skill. - Following another character. It seems as though the client handles this. This is annoying sometimes because in one circumstance I had a fast computer and fast connection, while a player who wanted to follow me, did not. I was constantly forced to keep waiting for him to catch up, even though he was set to follow me automatically. Is there any way for this to be done by the server, such that he would end up going the same speed as me, instead? Overall a great game. I've become very addicted to it and I will be sorry to see testing end. When you have added in the quests and other nicities, I'm sure I'll be playing this alot. (Just go easy on what you charge. You could easily make me into a very poor person, by charging and hourly rate... :) Thanks for letting me test and I really hope you consider a public alpha/beta test. I'd be happy to give this game another shakedown.