This is a followup to the comments I sent before. I'm still enjoying the game immensely. Great job. Here are some suggestions I'd like to offer: - Other platforms: The only reason Windows 95 is on my system is so I can play UO. Thats it. My computer can handle it (I have a P120 with 16 megs + PCI video), I just personally don't like it. Please support other platforms. If not DOS then at least support Linux! Also, if you support Workstation computers, such as Sun, DEC, or even SGI, I'm sure you will be responsible for a huge drop in productivity around the world! - Level disparities and quests: My big problem is that I could not play 24 hours a day. I also did not get the advantage of having a QA person lead me through a quest. As such, while there were several level 30+ people walking around, I was merely a level 10. This is bound to happen, and I understand, but the problem came when you guys decided to challenge these 30+ people with more powerful and more frequent monsters. This was great for them, but I saw a fair share of low level people get pounced on by multiple orc captains. This is a game. It is supposed to be fun. On an added note, I'm sorry I didn't get to go on the quest. I wanted to really bad, but I just didn't make it to a high enough level. In the final product, please put in some quests for low level people, as well as high level people. Maybe even barr high level people from entering a low level quest, to make things fair. It was frustrating finally being able to fight skeletons, yet entering the cemetary only to watch someone with a fireball want kill everything before I could even swing at it. - Player Killers: I know there will be alot of complaints about this one. Please don't take this option out of the game. I did not kill any fellow players, but people should not be constrained. There should be consequences for their actions, however. Guards should not let known Player Killers walk freely in towns. Maybe even create rewards for known Player Killer's capture/death. Special awards low level players would not be able to offer. - Keep the consequence of dying in the game. It might not be fun to lose all your stuff when you die, but it does keep a balance in the game. Especially if someone manages to kill a player killer who owns a fireball wand. They lose their advantage - Speaking of fireball wands, these were a little too powerful. There was too large a jump from the 2nd most powerful weapon (Axe, from what I could tell) to most powerful (Fireball wand). For alot of people, there was no way to get a wand without completing the quest. And there was almost no way to complete the quest without someone along who already had a wand! Viscious circle. Please avoid this! - Bulliten Board: Please add in a proper messaging system in the final product. So people can send notes to one and other directly. At least remove posts from the board which are more than one day old! - Spells that should appear in the final version: Communication/Telepathy - For sending a message to another player logged in, not currently on your screen Locate - To locate another player - Please add in talking to others in private/whispering in the final version. You could tell what someone was saying, even if they were inside a building. Its hard to plot evil deeds when everyone can see what you are saying! - Pricing: Please charge a reasonable monthly fee, instead of an hourly rate. A later would make me very poor, very quickly. - One final note. If you want to truly build a world, you might need some outsiders to help. Allowing for 'Dungeon Masters' inside the game would be great. I talked with some friends about this and we agreed that you have created the feel of traditional D&D on the computer. Allowing some users to set up personalized quests for parties of adventurers would make this game quite enjoyable. Aquisition of powerful magic items could be regulated by forcing those magic items to be owned by particular monsters. The quest could then be set up with a plot particular to those involved. Perhaps charging extra so a player can be a DM. That way a group of friends could pool together to make one person a DM and share the enjoyment. I mean going on a generic quest is one thing, but going on an adventure with your friends to rescue your sister from your long time nemesis is personalized and more fun. Its something to consider. --------------------- Again, I ask that you PLEASE have a public beta test. This was so much fun, and I put alot of time into it. I'm happy to help in whatever way I can to produce an enjoyable product for all. Thanks for letting me test. -John Sabean